[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
PacketShader
- Subject: PacketShader
- From: nanog at shankland.org (Jim Shankland)
- Date: Mon, 23 Aug 2010 06:27:00 -0700
- In-reply-to: <[email protected]>
- References: <00BC692B904D4C4CB380A3074CB0E4EA@DELL16> <104783.1282557583@localhost> <[email protected]>
Mark Smith wrote:
> On Mon, 23 Aug 2010 05:59:43 -0400
> Valdis.Kletnieks at vt.edu wrote:
>
> I missed that, and that answers the "was it a GigaBytes verses Gigabits
> error" question. Nothing new here by the looks of it - people in this
> thread were getting those sorts of speeds a year ago out of PC hardware
> under Linux -
>
> http://lkml.org/lkml/2009/7/15/234
>
> "I have achieved a collective throughput of 66.25 Gbit/s."
>
> "We've achieved 70 Gbps aggregate unidirectional TCP performance from
> one P6T6 based system to another."
Very nice, but doing this with 1514-byte packets is the low-hanging
fruit. (9K packets? That's the fruit that falls off the tree and
into your basket while you're napping :-).) The more interesting limit:
how many 40-byte packets per second can you shovel into this system
and still have all of them come out the other end?
Jim Shankland
- References:
- PacketShader
- From: tvhawaii at shaka.com (Michael Painter)
- PacketShader
- From: Valdis.Kletnieks at vt.edu (Valdis.Kletnieks at vt.edu)
- PacketShader
- From: nanog at 85d5b20a518b8f6864949bd940457dc124746ddc.nosense.org (Mark Smith)