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[ale] Blender Render Farm for amateurs.
Blender is an amazing tool! Add in it's solidly open source and that makes it even better.
It is, however, very intimidating.
Any chance of someone giving a talk on blender for beginners? ALE central has a 65" 4k tv for display :-)
On March 18, 2016 8:51:32 AM EDT, Jason van Gumster <fweeb at monsterjavaguns.com> wrote:
>Chris Fowler <cfowler at outpostsentinel.com> wrote:
>
>> I made a huge mistake today and installed Blender. Someone posted a
>picture
>> to FB labeled "How many girls in this picture? I don't have wall size
>mirrors
>> so I installed Blender and recreated the scene. I'm now playing with
>it. My
>> last foray into this was with 3D Studio and others back in 94.
>>
>> My conclusion that CPUs are so fast now that render times have
>dropped is
>> wrong. The scenes have just scaled with resources. I used to start a
>render,
>> go to work, and come home to see a beautiful 640x480 picture.
>1920x1080 today
>> is going to be just as painful.
>>
>> "Surely there is a service that does this for me" came to my head and
>sure
>> enough, I found many links for render farms.
>>
>> Are there any that are cost effective for someone just goofing off?
>
>Welcome to the world of Blender!
>
>When it comes to farming out your renders, I'd say you have three
>primary
>options:
>
>* Sheep It (https://www.sheepit-renderfarm.com) - this is a distributed
>farm,
>kind of like SETI at home for rendering. I have some friends who speak
>very
> highly of it.
>
>* Renderbot (http://renderbot.net) - You build your own renderfarm on
>the fly
>using EC2 instances on AWS. I've considered this a couple of times, but
> never quite pulled the trigger on it.
>
>* RenderStreet (https://render.st) - Render Street isn't free, but it's
>very
>affordable. They even give you a free trial run to start with (so if
>you
>just have a few things you need to render, it's essentially free).
>Their
> service is great and they're really the first place I turn to when I'm
> rendering on a deadline.
>
>You can also get really far by optimizing your render options (this is
>true
>whether you're rendering with Cycles or the older 'Blender Internal'
>renderer).
>Feel free to ping me if you have any questions regarding Blender. I'm
>happy to
>spend time talking about it.
>
> -Jason
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--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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